//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-2015, Egret Technology Inc.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

class Main extends egret.DisplayObjectContainer {

    /**
     * 加载进度界面
     * Process interface loading
     */
    private loadingView:LoadingUI;
//    private

    public constructor() {
        super();
        this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
    }

    private onAddToStage(event:egret.Event) {
        //设置加载进度界面
        //Config to load process interface
        this.loadingView = new LoadingUI();
        this.stage.addChild(this.loadingView);

        //初始化Resource资源加载库
        //initiate Resource loading library
        RES.addEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this);
        RES.loadConfig("resource/default.res.json", "resource/");
    }

    /**
     * 配置文件加载完成,开始预加载preload资源组。
     * configuration file loading is completed, start to pre-load the preload resource group
     */
    private onConfigComplete(event:RES.ResourceEvent):void {
        RES.removeEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this);
        RES.addEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this);
        RES.addEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceLoadError, this);
        RES.addEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
        RES.loadGroup("preload");
    }

    /**
     * preload资源组加载完成
     * Preload resource group is loaded
     */
    private onResourceLoadComplete(event:RES.ResourceEvent):void {
        if (event.groupName == "preload") {
            this.stage.removeChild(this.loadingView);
            RES.removeEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this);
            RES.removeEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceLoadError, this);
            RES.removeEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
            this.createGameScene();
        }
    }

    /**
     * 资源组加载出错
     *  The resource group loading failed
     */
    private onResourceLoadError(event:RES.ResourceEvent):void {
        //TODO
        console.warn("Group:" + event.groupName + " has failed to load");
        //忽略加载失败的项目
        //Ignore the loading failed projects
        this.onResourceLoadComplete(event);
    }

    /**
     * preload资源组加载进度
     * Loading process of preload resource group
     */
    private onResourceProgress(event:RES.ResourceEvent):void {
        if (event.groupName == "preload") {
            this.loadingView.setProgress(event.itemsLoaded, event.itemsTotal);
        }
    }

    private tank1: Tank;
    private tank2: Tank;
    
    private onTouch(evt: egret.TouchEvent) {
        var movex: number = evt.localX - this.tank1.x;
        var movey: number = evt.localY - this.tank1.y;
        if(Math.abs(movex) > Math.abs(movey)){
            if(movex > 0)
                this.tank1.x += 20;
            else
                this.tank1.x -= 20;
        }
        else{
            if(movey > 0)
                this.tank1.y += 20;
            else
                this.tank1.y -= 20;
        }
    }

    /**
     * 创建游戏场景
     * Create a game scene
     */
    private createGameScene():void {
        // 画背景图
        var sky:egret.Shape = new egret.Shape();
        sky.graphics.beginFill(0x336699);
        sky.graphics.drawRect(0,0,this.stage.stageWidth,this.stage.stageHeight);
        sky.graphics.endFill();
        this.addChild(sky);
        var stageW:number = this.stage.stageWidth;
        var stageH:number = this.stage.stageHeight;
        sky.width = stageW;
        sky.height = stageH;
        
        // 画坦克1，坦克2                
        this.tank1 = new Tank("tank1", stageW/2-90,stageH/2+30);
        this.addChild(this.tank1);        
        this.tank2 = new Tank("tank2",stageW / 2 + 90,stageH / 2 + 30);
        this.addChild(this.tank2);
        
        this.touchEnabled = true;
        this.addEventListener(egret.TouchEvent.TOUCH_TAP,this.onTouch,this);        
        this.startAnimation();
    }

    /**
     * 根据name关键字创建一个Bitmap对象。name属性请参考resources/resource.json配置文件的内容。
     * Create a Bitmap object according to name keyword.As for the property of name please refer to the configuration file of resources/resource.json.
     */
    private createBitmapByName(name:string):egret.Bitmap {
        var result:egret.Bitmap = new egret.Bitmap();
        var texture:egret.Texture = RES.getRes(name);
        result.texture = texture;
        return result;
    }

    /**
     * 描述文件加载成功，开始播放动画
     * Description file loading is successful, start to play the animation
     */
    private startAnimation():void {
        egret.log("ddddddddc")
    }

    
}


